I finished (and by that I mean got him to a place I was fairly happy with and then stopped before I messed up) Dr. Felmanse.
I tried some OSL on him and although it needs to be smoother, especially on the skull, I think the way it came out on the flagstones is pretty good. It was a lot of fun painting his skin and I really like the green flames.
I should be be building the rest of his retinue but as usual I have a bunch more projects that currently interest me more. In no particular order:
‘The Grail Sanguine‘ – an AoS force of vampire knights based off Bretonnian conversions,
‘Mol’lekh the Saviour‘ – daemon construct worshipped by debased duardin warband,
Paint up my Spire of Dawn skaven and sell them on (hopefully for a profit),
Finally finish assembling my Legio Cybernetica force for Horus Heresy games.
Oh, and I bought a bunch of models from Hasslefree recently in order to make a small gang for This Is Not A Test and an Inquisition Cell for the Inquisimunda game at BOYL17. Oh, and I still need to paint my Jabberwock and get the scenery ready for the Beware The Jabberwock! game I’m meant to be running there. Sometimes I hate my brain.
The latest in my ongoing adventure into hypocrisy – despite saying a few posts ago that I don’t like posting WIP pics – here are some WIP pics.
Over on the AoS28 facebook page Bruticus of Ex Profundis fame is running an event/competition/thing called The Eclipse, and to enter you have to convert and paint a Witch Hunter miniature. Not your normal buckled hat and pistol for me though. No, for me it’s this bloke.
Dr Orfeo Felmance, a Doktor of Natural Physik and follower of the now outlawed Galvanyc philosophy, he strives to bring order and sterility to nature by creating new and improved creatures. He hunts witches along with his retinue as they disturb the calm and sterility of his laboratory with their babbling and filth and harvests from their followers the more intriguing mutations they display.
The event itself calls for only one miniature, the Hunter themself, but I can’t resist making him a retinue of his creations and followers. I’ll be getting him painted up first though – I’m really going to put some effort in and try and get him looking the best I can. I think I’ve been getting sloppy with my painting recently and getting results I’m just not happy with, so he’ll be the first step towards upping my game in that respect.
“Our ladie is gonne, an all joys pass wyth her. Wyll you nott join us yn the hunt?”
The Oldhammer inspired banner is something I really like on these guys – it may not be particularly well executed, but it’s the best I can do at the moment and I love the way it came out.
The armour on the lady knight was given a basecoat of VMA Silver which is unbelievably pretty. I kept turning the model around in my hands under a lamp to look at the shine and was quite tempted to keep it mostly metal, although the need to keep the hunting party consistent put paid to that.
I realise I have not yet created any ‘good’ guys for The Dark Age of Sigmar, so my next warband will be a Witch Hunter and his retinue, but have no fear, he’ll be just as evil and twisted as the next man*.
*or mutant, or daemon, or…
Next up directly however is going to be some House Cawdor gangers – I’ve got my first Necromunda game in more than a decade coming up on Tuesday and suffice it to say their paintjob needed to be… refreshed.
Aiyah, sorry about that. Work always goes mental over Christmas and then it’s hard to find the will to start blogging again, but I’m back now (as much as I ever am). And in true me spirit, I’ve got a new set of inspirations and projects without finishing my old ones.
The Elektrik Mausoleum INQ28 project is on hold for now, while I work on something that’s caught my interest – AoS28, or The Dark Age of Sigmar. AoS caught my attention when it first came out for it’s simplicity and possible low model count – I stopped playing fantasy before the game turned into batch painting huge blocks of Core that served as nothing but expensive wound counters and praying the wizard doesn’t kill you but the rules (if not the setting) for AoS seemed very interesting. I bought a few models and battletomes and mucked around with it for a bit before being sucked back into 40K via INQ28 over on the ammobunker and I’ve spent most of my time back in the hobby since then in the grim darkness of the far future.
Then I head about Hinterlands, a fan supplement for AoS which allowed for small, characterful skirmish gaming at a very low model count with huge potential for customisation and narrative gaming and I though it sounded great. Then Bruticus from Ex Profundis started up an INQ28 inspired AoS/Hinterlands and the die was cast.
I’ll probably be making quite a few warbands out of this, inspired in equal parts by the old Realms of Chaos books, Ratspike and whatever else is squelching around my fevered brain. First up though, a lovesick vampire and his chums.
Ever since his wife died, Malur Grimshade has travelled the realms in search of the Chalice of Resurrection, the only thing capable of returning her to him. Many things have changed since he set out centuries ago – his retainers have lost the very flesh from their bones, and he has been altered from a mortal man to a creature of darkness and hunger. His quest consumes him still and may forever, the shade of his wife forever driving him on in guilt, madness and bloodlust.
Fair warning though, I’ve also been hanging around the Oldhammer lot recently, so this blog may soon play host to some agéd lead.
DATA CORRUPT/PICT FILES NOT AVAILABLE/AUDIO SALVAGEABLE/PROCEED/Y/N
PLAYING ARCHIVED AUDIO WITH TRANSCRIPT
Heavy breathing and sounds of struggle can be heard beneath a thick buzz of static.
The sound of a void-sealed door opening can be heard.
UNKNOWN FIGURE #1: You killed him!
UNKNOWN FIGURE #2 (theorised to be Magos Herebeorht Wester): No, I did not. I gave him life.
As I said in my previous post, inspiration struck as soon as I got up this morning. The two on the left are more are less finished, whereas the Magos and the servitor walking his dog require a fair bit more work.
Slight change of pace – finished models! Inspired by reading the Forge Of Mars trilogy recently, I thought some Admech vassals would make a change from various xenos nasties.
Some of the men volunteered to protect the forge world from sabotage and militant workers during the shift change (closest thing they have to a day/night cycle), others have been conscripted for their skills, like the chubby datascryer – he has been allowed to keep his surveillance-skull though. They’re led by two wannabe-skitarii whose backpacks vent the excess heat generated from their augmentations via the environmentally friendly method of belching flame and soot into the air. A sentinel kit is currently winging its way to me in order to be hacked apart and turned into a suitably strange walker for them.
As per usual, they are able to be played in game – Kill Team to be precise. Two squads of IG veterans and an armoured sentinel comes to exactly 200 points. Each squad has a flamer as their upgrade, along with the Forward Sentries doctrine.
I tried an umber ink wash with these guys, along with glazes on the yellow and red and I’m fairly happy with how they’ve turned out. Feudal, filthy but with just enough tech to place them in a future where you turn your loved ones skull into a floating device with a big censer hanging off it.
Stark moonlight, filtered through the void shields and reflecting off the uncounted windows of the Hive cast harsh shadows against the towering hab-blocks on either side of the processional way. Workers and their families lay in blackness, either sleeping or pretending to. No lights were kindled – none of them wanted to draw any attention to themselves.
Slowly, clanking and shuffling, the group made its way down the processional. Coals fell from the brazier mounted on top of a terrible machine and left ash and embers on the ancient floor. Come day-shift apothecaries would collect the leftovers and sell them as a pain relief poultice. Smoke and incense wound their way into the cold night, glimmering from the light of candles and glowing coals. He had been free of taint, both mentally and physically, but had not the stamina for vindication. What was left of him hung from the same banner that proclaimed his innocence.
A juve, peering through his hands saw them pass by his window. At the head was the Absolver, chanting the doleful litany of the Prayer for Suffering Souls. A servo-skull buzzed behind him, its internal grav-lift unit almost overloaded with the tools of its ministrations. Three shuffling acolytes surrounded the dread machine, a walking altar of confession. Their augmetic limbs jerked and sparked spastically. One of them seemed to catch his eye and the boy flung himself back into the welcoming shadows of his room, hyperventilating and making the sign of the Aquila with his hands.
At length, the dim glow receded along with the noise and the boy dared to look again. The street was empty save for ashes and blood.
Despite suffering the tender blessings of Grandfather Nurgle (more commonly known as manflu) I have managed to do some hobby recently. Apart from my Dark Eldar, who are not currently fit to be photographed, I have also been struck with some Inq28spiration. Or possibly just feverish delusion, it’s hard to be certain.
Table of Torment
Should be able to get some paint of them this Saturday, which gives me tomorrow to do some cleaning up and a little extra work on them all.
Spent a few very enjoyable hours at my local GW today showing off my Gorechosen board (still in WIP), drooling over the new Genestealer Cult Neophytes and doing some work on Pontius Glaw. I’m sort of stuck on his ‘cloak of blades’, I can’t work out a way to represent it well.
Speaking of the Neophytes, once I opened the box and saw the power maul and web pistol, I knew I had to make an Arbites. It’s a verysimple kitbash, but he looks like I’ve always imagined Arbites should look (except for a shield, I need to source one from somewhere).