Known as the Weeping Bog or the Swamp Of Desolation by those unfortunate enough to live in or near it, the few servants of the Missing Queen still call it by the name it was given in ancient times by beings too foul and powerful to describe – Our Ladie Her Gardin Ov Sorrow. The faces that weep blood whisper during the night and many is the traveller who wakes only to brutally dismember his companions and coat himself in their fluids. Still the faces do not smile, alone in their grief.
I apologise for the pictures but I am taking these in the only room in my house large enough to accommodate the board without having to rearrange anything.
The final babylike face vomiting blood is my favourite, although I also like the one missing an eye. An attempt to stop the whispers perhaps?
The colours in these pictures look a bit strange, the light was going and I had to turn some lamps on which probably explains it. I’m looking forward to playing some games on this board – the hills block line of sight so that shooting isn’t too strong and there’s plenty of places to hide loot tokens or whatever.
It’s made from an MDF board covered in extruded polystyrene which I carved up with a stanley knife. The hills are made from expanding foam and the faces were sculpted with a mixture of milliput and greenstuff. Large parts of the board were then coated with filler and sand, rocks and slate glued around. After sealing with PVA and painting the board, flock from Jarvis Scenics and diorama tufts from Tajima1 (seller on ebay) were added before painting up the faces with normal hobby acrylics – for most of the board I used tester pots from a DIY shop. The blood was created with hot glue, painted red and washed purple and then covered with GW’s Blood For The Blood God, which needs a shorter name in my opinion. The board is intended mainly for old-school Realm of Chaos and new-school DAoS skirmish games but will probably find itself being used for other things. What do you guys think?
“Red is the color of Redemption; it is the colour of fire and blood.” – 1st Ludmillan Dictate
What’s that Klovis?
Ah yeah, Necromunda time. Got this gang churned out in a few hours today, start to finish, and despite the fact that their hazard stripes are dangerously wonky I quite like how they look at table distance. The gangers have stripes painted on their guns so I can tell which one is which, as I never liked painting numbers on to bases.
These guys will be my starting gang as I try to re-learn Necromunda after a very long time, and then I’ll add Redemptionists in as I get more confident. Really looking forward to painting their robes.
“Our ladie is gonne, an all joys pass wyth her. Wyll you nott join us yn the hunt?”
The Oldhammer inspired banner is something I really like on these guys – it may not be particularly well executed, but it’s the best I can do at the moment and I love the way it came out.
The armour on the lady knight was given a basecoat of VMA Silver which is unbelievably pretty. I kept turning the model around in my hands under a lamp to look at the shine and was quite tempted to keep it mostly metal, although the need to keep the hunting party consistent put paid to that.
I realise I have not yet created any ‘good’ guys for The Dark Age of Sigmar, so my next warband will be a Witch Hunter and his retinue, but have no fear, he’ll be just as evil and twisted as the next man*.
*or mutant, or daemon, or…
Next up directly however is going to be some House Cawdor gangers – I’ve got my first Necromunda game in more than a decade coming up on Tuesday and suffice it to say their paintjob needed to be… refreshed.
Deep in the forest, next to a stagnant pool in a rotten copse, dead flesh and wood cling to each other in perverse imitation of life. Some say that they dance according to the whim of whatever killed the trees and poisoned the water.
Aiyah, sorry about that. Work always goes mental over Christmas and then it’s hard to find the will to start blogging again, but I’m back now (as much as I ever am). And in true me spirit, I’ve got a new set of inspirations and projects without finishing my old ones.
The Elektrik Mausoleum INQ28 project is on hold for now, while I work on something that’s caught my interest – AoS28, or The Dark Age of Sigmar. AoS caught my attention when it first came out for it’s simplicity and possible low model count – I stopped playing fantasy before the game turned into batch painting huge blocks of Core that served as nothing but expensive wound counters and praying the wizard doesn’t kill you but the rules (if not the setting) for AoS seemed very interesting. I bought a few models and battletomes and mucked around with it for a bit before being sucked back into 40K via INQ28 over on the ammobunker and I’ve spent most of my time back in the hobby since then in the grim darkness of the far future.
Then I head about Hinterlands, a fan supplement for AoS which allowed for small, characterful skirmish gaming at a very low model count with huge potential for customisation and narrative gaming and I though it sounded great. Then Bruticus from Ex Profundis started up an INQ28 inspired AoS/Hinterlands and the die was cast.
I’ll probably be making quite a few warbands out of this, inspired in equal parts by the old Realms of Chaos books, Ratspike and whatever else is squelching around my fevered brain. First up though, a lovesick vampire and his chums.
Ever since his wife died, Malur Grimshade has travelled the realms in search of the Chalice of Resurrection, the only thing capable of returning her to him. Many things have changed since he set out centuries ago – his retainers have lost the very flesh from their bones, and he has been altered from a mortal man to a creature of darkness and hunger. His quest consumes him still and may forever, the shade of his wife forever driving him on in guilt, madness and bloodlust.
Fair warning though, I’ve also been hanging around the Oldhammer lot recently, so this blog may soon play host to some agéd lead.
Slight change of pace – finished models! Inspired by reading the Forge Of Mars trilogy recently, I thought some Admech vassals would make a change from various xenos nasties.
Some of the men volunteered to protect the forge world from sabotage and militant workers during the shift change (closest thing they have to a day/night cycle), others have been conscripted for their skills, like the chubby datascryer – he has been allowed to keep his surveillance-skull though. They’re led by two wannabe-skitarii whose backpacks vent the excess heat generated from their augmentations via the environmentally friendly method of belching flame and soot into the air. A sentinel kit is currently winging its way to me in order to be hacked apart and turned into a suitably strange walker for them.
As per usual, they are able to be played in game – Kill Team to be precise. Two squads of IG veterans and an armoured sentinel comes to exactly 200 points. Each squad has a flamer as their upgrade, along with the Forward Sentries doctrine.
I tried an umber ink wash with these guys, along with glazes on the yellow and red and I’m fairly happy with how they’ve turned out. Feudal, filthy but with just enough tech to place them in a future where you turn your loved ones skull into a floating device with a big censer hanging off it.
Stark moonlight, filtered through the void shields and reflecting off the uncounted windows of the Hive cast harsh shadows against the towering hab-blocks on either side of the processional way. Workers and their families lay in blackness, either sleeping or pretending to. No lights were kindled – none of them wanted to draw any attention to themselves.
Slowly, clanking and shuffling, the group made its way down the processional. Coals fell from the brazier mounted on top of a terrible machine and left ash and embers on the ancient floor. Come day-shift apothecaries would collect the leftovers and sell them as a pain relief poultice. Smoke and incense wound their way into the cold night, glimmering from the light of candles and glowing coals. He had been free of taint, both mentally and physically, but had not the stamina for vindication. What was left of him hung from the same banner that proclaimed his innocence.
A juve, peering through his hands saw them pass by his window. At the head was the Absolver, chanting the doleful litany of the Prayer for Suffering Souls. A servo-skull buzzed behind him, its internal grav-lift unit almost overloaded with the tools of its ministrations. Three shuffling acolytes surrounded the dread machine, a walking altar of confession. Their augmetic limbs jerked and sparked spastically. One of them seemed to catch his eye and the boy flung himself back into the welcoming shadows of his room, hyperventilating and making the sign of the Aquila with his hands.
At length, the dim glow receded along with the noise and the boy dared to look again. The street was empty save for ashes and blood.
“The Beldame herself had entered the chamber. She walked on eight, spider legs, a huge augmetic chassis of hooked arachnid limbs that skittered on the stones. Inquisitor Atelath, Emperor grant him rest, had destroyed her real legs one hundred and fifty years before my birth. She was veiled in black gauze that looked like cobwebs. I could actually feel her evil like a fever sweat.” – Malleus, Dan Abnett